procedural dungeon generation

Task

Design a procedurally generated dungeon featuring progression-blocking mechanics, such as acquiring a key to unlock access to the next floor, and including a hidden secret room.

Info

Project duration : 2 Weeks
Game engine : Unity
Context : Technical project for a procedural generation class
Assets : Reused from previous project “Dwarfs Delight” / “Pescalera”

The Team

2 Game Programmers

My Work as a Game Programmer

  • Implementation of Wave Function Collapse to generate the dungeon
  • Adaptation of the Dwarfs Delight Project to remove unnecessary elements
  • Enemy behavior and Scaling with floors