Design a procedurally generated dungeon featuring progression-blocking mechanics, such as acquiring a key to unlock access to the next floor, and including a hidden secret room.
Info
Project duration : 2 Weeks Game engine : Unity Context : Technical project for a procedural generation class Assets : Reused from previous project “Dwarfs Delight” / “Pescalera”
The Team
2 Game Programmers
My Work as a Game Programmer
Implementation of Wave Function Collapse to generate the dungeon
Adaptation of the Dwarfs Delight Project to remove unnecessary elements