Pitch
Pescalera is a wacky FPS where you take on the role of a fisherman desperate to protect his coastal town from invading seagulls.
Use your harpoon to capture a variety of fish, which serve as powerful weapons and ammunition to fend off enemies in style!
Take on hordes of affressive birds, unlock upgrades for your harpoon and weapon fish, and discover the captivating story of this gruff fisherman.
Info
Project duration : 2 months
Game engine : Unity
Context : Final project for the first year of Master
The Team
5 Game Programmers
4 Game Designers
3 Game Artists
3 Game Producers
3 Sound Designers
My Work as a Lead Game Programmer
Features
- Enemies with pathfinding and attacks
- Health System
- Weapons and munitions behavior
- Pooling System (for bullets, damage counter, enemies, etc…)
- Ragdolls
Art
- Integration of 3D models in the game and linking dynamic part to scripts
- Implementation of VFX
Game Feel
- Weather Systems
- Muzzle Flashes
- Damage Indicator
Sound design
- Implementation of all sounds of the game with Wwise
Other
- Creation of the base Game design
- Git setupĀ with auto build and management









