Pitch
Spell Ball is a boss fight game where 1 to 4 players cooperate to send back projectiles while avoiding the enemy attacks to defeat mighty and terrifying magical creatures !
Info
Project duration : 2 months
Game engine : Unity
Context : Final project for the Bachelor degree
The Team
4 Game Programmers
2 Game Designers
2 Game Artist
3 Game Producer
3 Sound Designer
My Work as a Game Programmer
Prototype
- Local Multiplayer
- Ball bouncing on walls
- Catch and throw the ball (changed to just hit the ball)
Features
- Victory / Lose conditions
- Interfaces
- Local Multiplayer (On same PC)
Game Feel
- Haptics feedback
- Interfaces Effects
Features not implemented in the final build but still developped
- Destructible objects (was intended to have a wall in front of the boss that you had to destroy)
- Pressure plate systems (when going on the blue circles in the map that would have activated elements or removed boss protections)
Other
- Build the game and fix errors
- Git co-management






